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Design Technology

How do we teach Design Technology?

Through the topic-based syllabus ‘Cornerstones Maestro’ and through our enrichment projects.

 

What difference does learning about Design Technology make?

Through a variety of creative and practical activities, pupils will gain the knowledge, understanding and skills needed to engage in a process of designing and making.

 

The Design KS1 Curriculum:

When designing and making, pupils should be taught to:

Design

  • design purposeful, functional, appealing products for themselves and other users based on design criteria
  • generate, develop, model and communicate their ideas through talking, drawing, templates, mock-ups and, where appropriate, information and communication technology

Make

  • select from and use a range of tools and equipment to perform practical tasks [for example, cutting, shaping, joining and finishing]
  • select from and use a wide range of materials and components, including construction materials, textiles and ingredients, according to their characteristics

Evaluate

  • explore and evaluate a range of existing products
  • evaluate their ideas and products against design criteria

Technical knowledge

  • build structures, exploring how they can be made stronger, stiffer and more stable
  • explore and use mechanisms [for example, levers, sliders, wheels and axles], in their products.

Food and Nutrition

As part of their work with food, pupils should be taught how to cook and apply the principles of nutrition and healthy eating. Instilling a love of cooking in pupils will also open a door to one of the great expressions of human creativity. Learning how to cook is a crucial life skill that enables pupils to feed themselves and others affordably and well, now and in later life.

Pupils should be taught to:

  • use the basic principles of a healthy and varied diet to prepare dishes
  • understand where food comes from.
In EYFS, children are taught to explore different media, tools and materials creatively and imaginatively though adult initiated and child initiated activities.